Thursday, May 23, 2013

Miranda Kerr Reveals Sexy Christmas Gift List, Holiday Plans With Orlando Bloom


She's making a list and checking it twice -- and some of her gifts are naughty and nice! Supermodel Miranda Kerr is stocking up for the holidays, and she's got a few sexy surprises in store for her loved ones. The Victoria's Secret Angel, 29, recently sat down with Us Weekly's beauty director, Gwen Flamberg, to chat about presents, pampering, and her plans for the holiday with husband Orlando Bloom and son Flynn, 23 months. PHOTOS: Miranda at the Victoria's Secret Fashion Show Not surprisingly, the brunette beauty's gift list includes several items from Victoria's Secret -- including the bejeweled lace-trimmed bra she wore on the runway at the Victoria's Secret Fashion Show. ("This bra is a must-have for every woman!" she says.) Miranda Kerr attends the Raw Spirit - Fire Tree fragrance oil and Nomad Two Worlds book launch event at ABC Carpet & Home on November 12, 2012 in New York City. Credit: D Dipasupil/Getty Images for Nomad Two Worlds Also on her list? A little piano for Flynn, who recently proved himself to be something of a mini Beethoven at play group. "There were a whole bunch of different musical instruments around, a whole bunch of toys -- different things that he could have gone to -- and the first thing he went for was this little piano...and he sat right down and started, like, playing [it]," the proud mom boasted to Us. "It was amazing." PHOTOS: Miranda and Orlando's son Flynn In fact, Kerr said, Flynn has been showing more and more personality -- which should make this year's holiday festivities even more exciting. "Orlando and I don't work over Christmas and the holiday season, so it's really nice for us to be together as a family," the model explained. "And this year, since Flynn is a little bit older, it's going to be so nice to just see the way that he gets excited about Christmas...The wonderful thing is that we're all together." PHOTOS: Supermodel moms The Australian-born bombshell loves to cook -- and eat! -- so she'll be preparing an extra-special holiday meal for her family: slow-roasted chicken with garlic, coconut oil, onion, lemon, and a little turmeric. ("It's probably mine and Flynn's favorite dish," she revealed.) Kerr also let us in on her recipe for great skin: hydration, organic products, and -- her secret ingredient -- rose hip oil. "You wake up and your skin is glowing!" she gushed. Her final tip for staying sexy all winter? "Stay active during this festive season. It's so easy to think, 'Oh, it's too cold to go outside,'" she told Us. "But...just go for a walk with your family. Or turn up the music at home and dance!" Read more: http://www.usmagazine.com/celebrity-news/news/miranda-kerr-reveals-sexy-christmas-gift-list-holiday-plans-with-orlando-bloom,,

Wednesday, May 22, 2013

COD: Ghosts materializes for new systems

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Call of Duty: Ghosts is an upcoming first-person shooter video game to be the tenth installment in the Call of Duty series. The game is to be released for Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One.[2] It is stated to be released worldwide on November 5, 2013.[3]

COD Ghosts materializes for new systems


Ghosts is set in a realistic world gone topsy-turvy, with the USA having been the target of a massive event that dethrones it from superpower status. "It's a heavily destroyed America, not quite post-apocalyptic, (and) you are the underdog now," Rubin says. That lends itself to experiences "you hadn't seen before in a Call of Duty game, being sort of a resistance (fighter), against superior forces and relying on basically yourself, instead of advanced technology and overall numbers. … It's a new world, a new story, new characters and a new (game) engine."

For the last eight years, Infinity Ward has toiled on the highly successful Modern Warfare series. 2007's Call of Duty 4: Modern Warfare and its sequels Modern Warfare 2 (2009) and MW3 (2011) all set sales records. MW3 generated more than $1 billion in sales in just 16 days — a mark that last year's Black Ops 2 matched in 15 days.

There was risk in not opting to make Modern Warfare 4. There are millions of consumers who, having spent upward of $50 a game on the previous Modern Warfares, were already invested. And interest in a sequel was high. If you Google "Modern Warfare" you'll get 123 million entries, more than "The Dark Knight Rises" (99.1 million), notes Activision Publishing CEO Eric Hirshberg. "That's a lot of built-up interest to ignore and to walk away from," he says.

But there's a balancing act when it comes to Call of Duty, he says. Infinity Ward and another Activision-owned studio, Treyarch, take turns on the annual Call of Duty releases so there's a new game every year. "We always try to continue making the game that everybody knows and loves, and bring in enough new ideas and innovation to the tale every year to keep people coming back," Hirshberg says. "(Since) it was a console transition year, we wanted to set the gold standard."

Activision is not likely to retire the Modern Warfare series, but in "a year of new consoles and hopefully new ideas, having a Call of Duty with a new name after the colon feels right," says Stephen Totilo, editor in chief at game industry news site Kotaku.com.

Says Rubin, "It was already assumed we were going to do MW4, which is part of the reason we didn't."

Rubin offered an early look at the game and the leap in its underlying technology last week at its new 40,000-square-foot studio (nearly double its previous studio in Encino, Calif.) in a business park in this northwest L.A. suburb.




In the studio's large movie theater with a 180-inch screen, one of the studio's designers explored an underwater level in the game to show off its eye-candy quotient. Through an ominous azure scene, the main character swam forward — in a first-person game you look through that character's eyes — following an aquatic ally. Colorful fish dispersed as the scuba divers approached.
After using underwater rifles to shoot down a pair of enemy sentries, the duo swim through the remains of a sunken lighthouse. While hidden, they deploy a remote-controlled torpedo to take out an enemy ship patrolling the area. Then, the pair swims frantically to avoid debris from the subsequent explosions.


Suddenly, their escape route is cut off by a team of armed scuba adversaries and — fade to black, that's all the actual game action we'll get today, a cliffhanger that was repeated for the crowd at Tuesday's Xbox One event. "We've done underwater before but we have never done underwater combat," says Rubin. "It's a 3-D battleground because it is underwater. That is going to be a really new game play experience for the single player."
Rubin and the Infinity Ward team are also excited about the richer visuals awaiting gamers in Ghosts, especially those who play the game on the Xbox One and PS4.
After finishingModern Warfare 3, the studio's programmers began work on a new engine, the underlying software that drives a game. Among the new built-in features are real-time software that increases the definition of environments and smooths edges, whether of organic objects such as trees and humans or rocks and building exteriors and interiors.
"You are going to experience a really great new Call of Duty even on current-gen (game systems such as PS3 and Xbox 360)," Rubin says. "But if you do make the jump to next-gen, there's more on top of that, stuff you never will see on current (systems)."
Totilo described the Ghosts game play demo as "impressive," but added that it "looks like a visual leap forward only if you've been playing games strictly on consoles lately. The beautiful graphics of next-gen consoles can already be seen — and have been seen for many months — on current PCs."
In this next generation of systems, the improvements will be most obvious in the richness of the images, he says. "Bigger, smarter crowds of characters, more dust, more debris, more birds and fish and detailed grass and fur, better water and better wind," Totilo says. "In other words, stuff that moves better and more of it."
As for the game's story, Rubin offer few clues for now, but reveals that the two scuba divers are brothers. "One of the new dynamics in the story is that you and your brother are actually in this together," he says. "You both grew up in this new changed world and both joined the military."
That adds another dimension to the game, says Oscar-winning screenwriter Stephen Gaghan (Traffic), who worked with Infinity Ward on the game. "There's a family at the center of this game, and the family relationships are really valuable and very interesting."
Action in the game takes place in the near future, 10 to 15 years after the world-altering event. "The series of events that lead to America's slide from being the top dog in the world to being on the second tier and having someone come and eat our lunch, it feels very plausible," Gaghan says. "To create drama against that backdrop is really fun because the stakes are so high. This is like the survival of America. I find it believable."
One other bone that Rubin tosses out is that players will have a military dog as their companion in the single-player story game and in the multiplayer modes. Three military-trained dogs were brought into the studio for motion-capture sessions. The dog is a teammate, Rubin says, "that you care about as a squad member. You fight for him and he fights for you. He does everything from sniffing out explosives to protecting the team."
Rubin, who joined Infinity Ward in 2005, as the studio was finishing Call of Duty 2, sees some symmetry for GhostsCall of Duty 2 was a highly praised launch title for the Xbox 360 that year. Now Ghosts aims to show how these new systems will push video games forward.
"We not only get to create the new next-generation Call of Duty, but we get to create it with a whole new story in a whole new universe. It's new from top to bottom," he says. "The planets aligned. … It worked out perfectly."